IsTextUnicode
C# Signature:
[DllImport("Advapi32",SetLastError=false)]
static extern bool IsTextUnicode(byte[] buf, int len, ref IsTextUnicodeFlags opt);
VB Signature:
None
User-Defined Types:
[Flags]
enum IsTextUnicodeFlags:int
{
IS_TEXT_UNICODE_ASCII16 = 0x0001,
IS_TEXT_UNICODE_REVERSE_ASCII16 = 0x0010,
IS_TEXT_UNICODE_STATISTICS = 0x0002,
IS_TEXT_UNICODE_REVERSE_STATISTICS = 0x0020,
IS_TEXT_UNICODE_CONTROLS = 0x0004,
IS_TEXT_UNICODE_REVERSE_CONTROLS = 0x0040,
IS_TEXT_UNICODE_SIGNATURE = 0x0008,
IS_TEXT_UNICODE_REVERSE_SIGNATURE =0x0080,
IS_TEXT_UNICODE_ILLEGAL_CHARS = 0x0100,
IS_TEXT_UNICODE_ODD_LENGTH = 0x0200,
IS_TEXT_UNICODE_DBCS_LEADBYTE = 0x0400,
IS_TEXT_UNICODE_NULL_BYTES = 0x1000,
IS_TEXT_UNICODE_UNICODE_MASK = 0x000F,
IS_TEXT_UNICODE_REVERSE_MASK = 0x00F0,
IS_TEXT_UNICODE_NOT_UNICODE_MASK = 0x0F00,
IS_TEXT_UNICODE_NOT_ASCII_MASK = 0xF000
}
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