INPUT
C# Definition:
[StructLayout(LayoutKind.Sequential)]
public struct INPUT
{
internal InputType type;
internal InputUnion U;
internal static int Size
{
get { return Marshal.SizeOf(typeof(INPUT)); }
}
}
public enum InputType : uint
{
INPUT_MOUSE,
INPUT_KEYBOARD,
INPUT_HARDWARE
}
[StructLayout(LayoutKind.Explicit)]
internal struct InputUnion
{
[FieldOffset(0)]
internal MOUSEINPUT mi;
[FieldOffset(0)]
internal KEYBDINPUT ki;
[FieldOffset(0)]
internal HARDWAREINPUT hi;
}
VB Definition:
<StructLayout(LayoutKind.Explicit)> _
Structure InputUnion
<FieldOffset(0)> Public mi As MOUSEINPUT
<FieldOffset(0)> Public ki As KEYBDINPUT
<FieldOffset(0)> Public hi As HARDWAREINPUT
End Structure
Structure INPUT
Public type As Integer
Public u As InputUnion
End Structure
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