USB_NODE_INFORMATION
C# Definition:
// We need a separate struct to hold the union due to the fact that on 64-bit USB_HUB_NODE gets marshaled
// as 8 bytes while on 32-bit it gets marshaled as 4 bytes. We cannot explicitly lay out the members of this
// struct since FieldOffset requires a constant but here FieldOffset might be 4 or 8 depending on the platform.
[StructLayout(LayoutKind.Sequential)]
struct USB_NODE_INFORMATION
{
public USB_HUB_NODE NodeType; /* hub, mi parent */
public UsbNodeUnion u;
}
// Simpler version if you do not care about USB_MI_PARENT_INFORMATION
[StructLayout(LayoutKind.Sequential)]
struct USB_NODE_INFORMATION
{
public int NodeType;
public USB_HUB_INFORMATION HubInformation; // Yeah, I'm assuming we'll just use the first form
}VB Definition:
User-Defined Field Types:
Notes:
Example:
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